Technical / Building ACR Compatible Items

All items should be priced according to 3.5 edition canon (Player's Hand Book, Dungeon Master's Guide, etc), and to the ALFA specific exceptions set forth by ALFA Standards. DO NOT MAKE ITEMS WORTH LESS THAN 1 GP YET! Our currency system for silver and copper pieces is not yet ready, and we may not know how it will work until we have the client in our hands.

Premise: An item should be identifiable from it's tag/resref.

abr_it_<type>_<description>_<ID>

<type> is a three-letter abbreviation describing the slot occupied by the item.

<description> is the number of fields necessary to describe any additional properties on the item.

<ID> is an optional two-digit number used to distinguish items with identical properties. Leave the <ID> off of tags - it goes on resrefs only.

Item tags should NEVER be longer than 28 characters. The game allows 32, so don't use them all.

Scripting: For information on how to script items, go here.

Examples: A standard longsword would be, Tag: abr_it_wpn_longsword ResRef: abr_it_wpn_longword_01

TYPE

Ammunition amm Armor arm (includes shields) Boots boo Cloaks clk Gloves glv Helmets hlm Weapons wpn

DESCRIPTIONS

Materials

Abyssal Bloodiron ay Adamantine ad Alchemical Silver sa Arandur aa Astral Driftmetal as Aurorum au Bluewood bw Cold Iron ci Copper co Darksteel dk Darkwood (Zalantar) za Dlarun dl Dragonbone db Dragonfang df Dragonhide dh Duskwood du Fever Iron fr Fiendbone fb Frystalline fy Gold go Hide hi Hizagkuur hz Laminated Steel ls Living Metal lm Mithral mi Obsidian ob Pandemonic Silver ps Platinum pt Serren se Silver sv Solarian Truesteel tr Sondarr so Suzailian Chainweave ch Weirwood ww Ysgardian Heartwire ys

Quality

Arcane Spell Failure -10% asf1 Drowcraft dc Masterwork mw Plus one e1 Poor po Armour Class +1 ac1 Bonus Spell, Level 0 sb0 Bonus Spell, Levels 0, 1, 2 sb012 Damage Resistance 1 dr1 DR 5/magic dr5m DR Fire 5 drf5 Feat: Alertness fale Feat: Ambidexterity famb Feat: Combat Casting fcca Feat: Darkvision fdar Feat: Dodge fdod Feat: Extra Turning fext Feat: Mobility fmob Feat: Spell Focus (One) fsf1 Feat: Spell Penetration fpen Feat: Two Weapon Fighting ftwf Feat: Weapon Finesse fwfi Spell Immunity, Level 0 si0 Spell Resistance 12 sr12 Freedom of Movement fom Immunity: Death Magic ide Immunity: Disease idi Immunity: Drain idr Immunity: Fear ife Immunity: Gas iga Immunity: Magic Missle imm Immunity: Paralysis ipa Immunity: Poison ipo Save, Acid +1 sac1 Save, Cold +1 sco1 Save, Death +1 sde1 Save, Disease +1 sds1 Save, Fear +1 sfe1 Save, Fire +1 sfi1 Save, Fort +1 sfo1 Save, Mind +1 smi1 Save, Negative +1 sne1 Save, Poison +1 spo1 Save, Reflex +1 sre1 Save, Sonic +1 sso1 Save, Universal +1 sa1 Save, Will +1 swi1 Hide +1 hi1 Damage, Acid +1 da1 Damage, Bludgeoning +1 db1 Damage, Cold +1 dc1 Damage, Divine +1 dd1 Damage, Fire +1 df1 Damage, Magic +1 dm1 Damage, Negative +1 dn1 Damage, Piercing +1 dp1 Damage, Slashing +1 ds1 Damage, Sonic +1 do1 Feat: Cleave fcle Feat: Disarm fdis Feat: Improved Critical ficr Feat: Point Blank Shot fpbs Feat: Rapid Shot frap Feat: Weapon Specialisation fwsp Keen ke Massive Criticals +1 mc1 Mighty +1 m1 Sure Striking sst Vampiric +1 dv1 Wounding +1 dw1

CLASSIFICATION This is added in the toolset with a string seperated by the '|' character for each category. The following categories are reserved for items so far, so choose one your item(s) fit into, or let us know if you need a category not present (or undecided): Armor|Light Armor|Medium Armor|Heavy Armor|Shields Weapons|Bladed Weapons|Blunt Weapons|Ranged Weapons|Rods Consumables|Potions Consumables|Arcane Scrolls Consumables|Trade Scrolls Consumables|Divine Scrolls Consumables|Wands Miscellaneous|Books Miscellaneous|Clothing Miscellaneous|Gear Miscellaneous|Gems Miscellaneous|Jewelry Traps