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Enhanced Vision Spells

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Re: Enhanced Vision Spells

Postby hollyfant » Mon May 25, 2009 11:19 am

Would adding the UI button make the spells work? :idea:
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Re: Enhanced Vision Spells

Postby dob85y » Mon May 25, 2009 1:06 pm

I have often wondered if it was an oversite by the designers not including the button. Can the 2da for the spell be copied from the 2da of the feat with a normal spell duration?

This is where i admit to having no real understanding of how they work, only that they can change some aspects within them. (2da's i mean)
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Re: Enhanced Vision Spells

Postby hollyfant » Mon May 25, 2009 1:12 pm

dob85y wrote:Can the 2da for the spell be copied from the 2da of the feat with a normal spell duration?
That might get problematic with the Low Light Vision spell, as its effect is supposed to extend to the entire party and not just the caster.
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Re: Enhanced Vision Spells

Postby maralten » Sat Apr 24, 2010 3:40 pm

Sorry for the thread necromancy, but what happened with this? Spells that grant Darkvision still don't seem to be working. It's not a real problem, except with places like the Silverymoon sewers that are in absolute darkness.
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Re: Enhanced Vision Spells

Postby hollyfant » Sat Apr 24, 2010 7:03 pm

It's a scripting thing, so unless people like AcadiusLost have it on the radar nothing happens.
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Re: Enhanced Vision Spells

Postby paazin » Sat Apr 24, 2010 7:46 pm

hollyfant wrote:It's a scripting thing, so unless people like AcadiusLost have it on the radar nothing happens.


Or a NWN2 bug, really. Sad it's been there since release with nothing done.
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Re: Enhanced Vision Spells

Postby Sandermann » Sat Jun 12, 2010 12:28 am

I'll take a quick look amongst my other fixes.

The spell currently uses the Low/Dark vision effect on the PC with a limited duration.

It should be possible to simply alter the spell script to grant the Feat, then after an amount of time to remove the feat, rather than apply the effect directly to the PC.

as an FYI, as far as I can see the effect of low light vision in game is to ampilfy the Ambient area lighting, so if there is no ambient light it will do nothing (this sees correct to me as per PnP - Low Light vision does not allow a character to see in total darkness), Where as darkvision either adds a new ambient light source to the PC that only tha player client renders, or changes the area ambient light to blue for the PC client and keeps the same intensity. Will have to test this more.
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Re: Enhanced Vision Spells

Postby hollyfant » Mon Jun 14, 2010 2:26 pm

Sandermann wrote:It should be possible to simply alter the spell script to grant the Feat, then after an amount of time to remove the feat, rather than apply the effect directly to the PC.

But would that immediately refresh the GUI and thus allow the PCs access to the button to actually switch their new vision on (and off)?
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